April 20, 2021
Dr. Ryan Pierson Revisits Figure and Force in Animation Aesthetics
In case you missed it, Figure and Force in Animation Aesthetics by Dr. Ryan Pierson was released by Oxford University Press back in November 2019. This book provides a method of closely examining and describing how objects move in animated film. Weâre often struck by the fantastical events unfolding on screen when viewing animation, yet there is little formally developed vocabulary to describe the visual style of movement happening within these events. Figure and Force in Animation Aesthetics offers a new approach of analyzing how animated objects appear to fit together onscreen. New possibilities for the scholarly discussion of animation are opened through the concepts of figuresâarrangements that intuitively seem to hold togetherâand forcesâunderlying units of attraction, repulsion, and direction. Mid-twentieth century experimental animators played with our perceptions connected to these concepts, distorting our ability to recognize animated elements as related or unrelated to each other.
The book covers the history of various animation techniques up to the mid-twentieth century with this question of visual relations in mind. The four techniques covered are soft edges (as opposed to hard outlines seen in studio cartoons), walk cycles, camera movement, and rotoscoping. While Dr. Pierson does examine some popular cartoonsâespecially Disneyâhis focus was mostly on experimental animation, where the issue of perception is often foregrounded. Figure and Force in Animation Aesthetics also demonstrates that the concepts of figures and forces, and the previously mentioned animation techniques offer a fertile ground for philosophical speculation. The book offers philosophical interpretations of how we may perceive things like âlifeâ in a walk cycle, and âloveâ in a rotoscoped line.
Dr. Ryan Pierson is an assistant professor in CMF. He teaches courses on animation, film theory and American cinema, as well as digital cinema and the audiovisual essay.
What inspired you to write this book? Did you feel that there was something missing in scholarly discussions about animation?
The book came out of mulling over a few things about animation over the years. First, that scholarship doesnât have a good formal vocabulary for describing movements in animation. This is a foundational problem. When scholars first started studying film more generally in the 1960s and 1970s, this was one of the first problems they wanted to solve: How do we talk about techniques that are specific to film as film? Animation scholarship never had a moment like this. We have good ways of describing [how] bodies move in studio cartoons (thanks to animation manuals), but thatâs about it.
Animation was mostly ignored in the study of film for a long time⊠When scholars began studying film seriously, there was a robust body of criticism they could draw fromâpopular journals in France and Britain that were celebrating movies by looking at specifics, [and analyzing] them very closely. This never happened for animation. There were some scattered critics who were vocal about it, but there was nothing like a âtraditionâ of criticism. When film scholars [became] interested in animation, it was largely for theoretical reasons: computer graphics were becoming more prominent, and images on film [were generally] starting to look more plastic [and] more âanimatedâ than before. Animation was brought in as a concept to help explain how digital images behave. So, most scholars have skipped the criticism and gone straight to the theory. This seems backwards to me. Studying art is not a science. You donât start with general principles, you start with specifics.
At bottom, the book is a work of animation criticismâan attempt to draw attention to certain films that I think are worth looking closely at. This is why itâs arranged as a history of techniques, and not as a taxonomy of concepts.
Why did you feel it was important to investigate animation for its philosophical meaning & significance?
Well, when you start asking questions about the way youâre seeing things rather than simply noting what youâre seeingâwhen you start asking about the conditions of your experienceâyou start doing philosophy. Animators who play with our perceptions, who demonstrate right before our eyes how easily our impression of one thing can turn into an impression of another, are engaged in something like a philosophical enterprise. Not directlyâitâs not like they read or write philosophyâbut any time you play with the givens or assumptions around the way we work or the way the world works (especially regarding perception), you open up opportunities for speculation. Each chapter comes to focus on one or two films and engages in this kind of speculation around it. My hope is that [the] reader will get a sense of how we can play with these films in conceptual ways. Philosophically reflecting on films allows us to speculate, in a playful way, on the conditions of our own world. At the same time, when we ground those speculations in what weâre seeingâin what the films are formally presenting to usâwe can look at them more closely.
How can readers apply concepts in this book to subjects/fields not directly related to animation?
For one thing, it opens up an opportunity for us to think about motion in more sustained ways. Motion is hard to describe. The book hasnât been out long so itâs hard to tell how people will use it, but there are some scholars who have taken it up as a kind of challenge to describe movements more closely, even in live-action filmâin camera movement, for example, or in thinking about the movements of people or objects as being timed or designed in certain ways.
I think the other use of the book goes back to the value of speculation. When realism has been drained out of a moving image, all weâre left with is motion and relations. That frees us up to reflect not just on motion, but on relations, [and] ways things can be organized. For someone recording an event in live-action, all sorts of relations can be assumed just from the physical properties of the world: a personâs feet will stay on the floor, a moving arm will sync up with the rest of a body, the dimensions of a room will stay the same. In animation, every relation must be earned with every frame. Forging relations becomes a conscious project. And what is ethics but [the] kinds of relations we choose to forgeâwith each other, with ourselves, [and] with the planet? What is politics but enacting the question of how to organize?